Using signals ? Godot Engine (4.4) documentation in English
...In this lesson, we will look at signals. They are messages that nodes emit when something specific happens to them, like a button being pressed. Other nodes can connect to that signal and call a function when the event occurs....
https://docs.godotengine.org/en/4.4/getting_started/step_by_step/signals.html
How to connect a signal with extra arguments in Godot 4
...this is fantastic, object.signal_name.connect (method_name.bind ( [extra, arguments])) is exactly what I wanted. Couldn't find anything in the docs that mentions this....
https://stackoverflow.com/questions/77360041/how-to-connect-a-signal-with-extra-arguments-in-godot-4
How to use Signals in Godot - Blue Robot Guru
...In this guide we cover what signals are, how to connect and emit them, and how to use both built in and custom signals in Godot. This tutorial is ideal for beginners and intermediate users looking to improve their understanding of Godot?s event system....
https://bluerobotguru.com/how-to-use-signals-in-godot/
Passing Data with Signals in Godot 4 (custom signals)
...Passing Data with Signals in Godot 4 (custom signals) NAD LABS 4.24K subscribers Subscribe...
https://www.youtube.com/watch?v=ADLtNco51FM
How can I pass values between scripts with signals - Godot Forum
...in 4.0 connect requires a ?Callable? so the fix would be this, or again using the improved 4.x signal/connection syntax....
https://forum.godotengine.org/t/how-can-i-pass-values-between-scripts-with-signals/74887
How do I both CONNECT and PASS parameters using ".connect" : r/godot
...I've always just done playButton.mouse_entered.connect(genericHoverEffect) and then mouse_entered.emit(false). You can put any number of arguments in the emit method....
https://www.reddit.com/r/godot/comments/17vncmf/how_do_i_both_connect_and_pass_parameters_using/
GODOT 4 - Data not transferring to server from connected clients
...In this survival game I have player inventories, external inventories such as chests, and the player is able to drop items with the items de-instancing from their inventory, transferring the data to the server, and then instancing the object on the server with its specific properties saved....
https://stackoverflow.com/questions/77211309/godot-4-data-not-transferring-to-server-from-connected-clients
Signals in Godot 4 ? Tutorial
...Signals in Godot 4 are a very powerful feature that allow different objects to communicate without being tightly coupled. In Godot 4, signals let an object send a message to other objects that are listening for it, enabling a flexible and modular game architecture....
https://www.gotut.net/signals-in-godot-4/
How do I connect signals via code in Godot 4.2? - Godot Forum
...For now, I?m just trying to get it to print the statement when the player is inside the area. I know how to connect the signal in the editor, and it works fine doing it that way and prints the statement. However, I cant figure out how to connect the signal from code....
https://forum.godotengine.org/t/how-do-i-connect-signals-via-code-in-godot-4-2/39779
Godot 4 Connect Help : r/godot - Reddit
...The format is timer.timeout.connect(_on_Timer_timeout), where timer is the node you're connecting, timeout is the signal, connect makes the connection, and (_on_Timer_timeout) is the function you want to execute when the signal is emitted....
https://www.reddit.com/r/godot/comments/zf4v1c/godot_4_connect_help/