Major rendering regression in Godot 4.6: broken sky shaders, VoxelGI ...
...Rendering output in Godot 4.6 should match or closely resemble the visual quality of Godot 4.5 Steps to reproduce Open the same project or scene in Godot 4.5.stable. Observe correct lighting, global illumination (VoxelGI / SDFGI) and sky/environment shaders. Open the same project in Godot 4.6.stable without changing any settings ......
https://github.com/godotengine/godot/issues/115599
CCDIK3D in Ready() not working #115643
...Tested versions 4.6 System information Windows 10 - Godot v4.6 - Vulkan (Forward+) Issue description I have tried using, skeleton.advance(0.0) skeleton.force_update_all_bone_transforms() to force t......
https://github.com/godotengine/godot/issues/115643
I think I am using rotate function wrong - Archive - Godot Forum
...I am really newbie in godot, I copy pasted some code from online. The problem is I need to rotate the ball 180 degrees and go the way the ball is facing when the ball hits the bar, I think the ball is rotating but it is not going the way it is facing. I used the Vector2. ()rotated function....
https://forum.godotengine.org/t/i-think-i-am-using-rotate-function-wrong/6891
Having problems to rotate an object - Programming - Godot Forum
...Godot Version 4.2 Question I?m having problems to position the object?s center to the mouse cursor. It?s like the paper game ?Battlefields?: you have a grid and place ships on the grid. They need to be horizontal or vertical, diagonals are not allowed. The ship class is a Node2D because I draw a rectangle on it. On that rectangle is the Sprite2D with the actual ship and an Area2D ......
https://forum.godotengine.org/t/having-problems-to-rotate-an-object/40851
Can not close Floating Panels like Project Settings #115449
...Tested versions Reprodutable in 4.6 had it in the Beta Release, and i have it in the official 4.6 Was not pressent in any olther version (4.X) System information Godot v4.6.stable unknown - Endeavo......
https://github.com/godotengine/godot/issues/115449
set_rotation not working inside input (event) but physics_process
...? Attention Topic was automatically imported from the old Question2Answer platform. ? Asked By TKT I want my rigidbody to rotate every time i pressed input- (flap) which is key f. But not working here. func _input(event): if event.is_action_pressed("flap"): rot+=10 set_rotation(rot) Working in: func _physics_process(delta): rot+=10 set_rotation(rot*delta) There is no problem about taking ......
https://forum.godotengine.org/t/set-rotation-not-working-inside-input-event-but-physics-process/23909
gdscript - Godot how to fix rotation precision errors - Stack Overflow
...Similarly, if you want to apply the rotation to an original transform, do not apply incremental rotations each frame. Instead each frame combine the original transform with the rotation from the start of the motion to the current frame. Since the rotations would not be based on the prior frame, the errors would not accumulate....
https://stackoverflow.com/questions/71820497/godot-how-to-fix-rotation-precision-errors